Project Cuba - Into the Wild
For the past 10 years I've had a project in the backburner. It all start...
One of the coolest features for Spine is finally ready for prime-time. The inverse kinematics (IK) has been in the works for a few months already but it’s now available in the editor and on a wide range of the supported runtimes.
For now, I’ve only been doing some quick tests but I already have a few ideas on how I can put this to good use on Project Cuba. Stay tuned and follow me on Twitter for more on Project Cuba coming soon!
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